Peterson’s museum, only to glide through it right into one of the last scenes of the game. Combining those two features (and other tools) allows players to break a tiny window on top of Mr. Those same players then discovered a bug that made it possible to glitch through plenty of hard surfaces by using the climbing mechanic, which is usually there to let players vault over tall objects. Players realized soon that many surfaces, from windows to display cases, could be broken by an item at them.
What players had discovered was a way to use mechanics introduced for an older version of the game, one more focused on the open world, that allowed for deeper environment interactions and more creative solutions. If it’s true that Hello Neighbor 2 is a short game, perhaps too short, it certainly wasn’t made with those times in mind. The very same day that the deluxe version opened its doors to die-hard fans of the series, players started reporting that they found a way to finish the game in mere minutes.